you need to rethink how people are interacting with the tools you already made.Ģ. in addition to my modelling suggestions above, i strongly believe that sculpt, retopo, modeling and uv should be combined into one space. i can go in much more depth, and offer the team my help in that area, but this is my summeryġ. The reason i don't upgrade is the UX and bugs. I was posting before about modeling room problems in depth, and all my modeling issues can be found here: i actually think its kind of cheap for the tools you are getting. Īnd tbh the price for the upgrade is very good.no complain about it. but also, its one of the worse UX and buggy tools in the market. no other modeling software packed so much good algorithms in one product. (right now i have to use maya for modeling and substance for painting and i would LOVE to use 3dcoat for it instead).ģdcoat does provide many "9\10" tools in on package. The goal of this post is to give my honest opinion - a client that actually want you to be an alternative the entire modeling uv and painting process. Well, let me start of by saying you guys are one of the most talented developers in the entire 3D software space by my opinion, and you are working hard for sure. It may take some Google/Youtube searching to find the ones you are looking for. There are some good 3rd party resources for 3DCoat also. Even Zbrush's tutorials are largely made by 3rd party sources. Also, regarding comments comparing 3DCoat tutorials to Blender's, remember that many of the tutorial series you see regarding Blender are from 3rd party resources.this includes Andrew Price's. This video series covers a lot of the traditional processes, even though it is aimed at Blender users, trying to get a low poly asset from Blender to 3DCoat > Sculpt > Reuse the original mesh for Retopo/Baking purposes > Setup UVs > Baking > Paint in Paint workspace > Export back to Blender, ready to render. ![]() I'm thinking of creating a thread and make Carlos teach me asking questions Havent seen it yet cause its way too long ![]() The only possibly useful and extensive recent course that I found is on skillshare. For now I'm extremely confused.Įven Blender is easier to understand when it comes to that. Past few days I've been trying to figure out how to handle a finished mesh in other rooms, or import meshes to do stuff. ![]() I've been seeing videos from more than 10 years ago even. I've probably seen them all and most are either very basic, outdated or not what you are looking for, or starts like what you are looking for but gets you even more confused.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |